﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using LaughingDog.GameObjects;

namespace LaughingDog.Components
{
    public class Spring : Behaviour
    {
        protected FarseerGames.FarseerPhysics.Dynamics.Springs.Spring mSpring;

        /// <summary>
        /// Creates a new instance of a Spring component.
        /// </summary>
        /// <param name="gameObject">The GameObject this Component should be attached to.</param>
        public Spring(GameObject gameObject)
            : base(gameObject)
        {
        }

        public virtual void Create()
        {
        }
    }
}
